Kamis, 21 Januari 2010

[D917.Ebook] Free PDF An Introduction to Human-Computer Interaction (Psychology Revivals), by Paul Booth

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An Introduction to Human-Computer Interaction (Psychology Revivals), by Paul Booth

An Introduction to Human-Computer Interaction (Psychology Revivals), by Paul Booth



An Introduction to Human-Computer Interaction (Psychology Revivals), by Paul Booth

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An Introduction to Human-Computer Interaction (Psychology Revivals), by Paul Booth

Originally published in 1989 this title provided a comprehensive and authoritative introduction to the burgeoning discipline of human-computer interaction for students, academics, and those from industry who wished to know more about the subject. Assuming very little knowledge, the book provides an overview of the diverse research areas that were at the time only gradually building into a coherent and well-structured field. It aims to explain the underlying causes of the cognitive, social and organizational problems typically encountered when computer systems are introduced. It is clear and concise, whilst avoiding the oversimplification of important issues and ideas.

  • Sales Rank: #2997563 in eBooks
  • Published on: 2014-09-11
  • Released on: 2014-09-11
  • Format: Kindle eBook

About the Author
Paul Booth is assistant professor at DePaul University and the author of "Time on TV: Temporal Displacement" and "Mashup Television and Digital Fandom: New Media Studies. "He is a life-long fan of Doctor Who.

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3 of 4 people found the following review helpful.
An excellent overview of the field
By A Customer
The comments on the outside of the book with all of the quotes praising the work were well-justified. Although almost ten years old the book still goes straight to the heart of the key issues in the field of human-computer interaction.

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Rabu, 13 Januari 2010

[O142.Ebook] Download PDF Shared-Memory Synchronization (Synthesis Lectures on Computer Architecture), by Michael L. Scott

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Shared-Memory Synchronization (Synthesis Lectures on Computer Architecture), by Michael L. Scott

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Shared-Memory Synchronization (Synthesis Lectures on Computer Architecture), by Michael L. Scott

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Shared-Memory Synchronization (Synthesis Lectures on Computer Architecture), by Michael L. Scott

Since the advent of time sharing in the 1960s, designers of concurrent and parallel systems have needed to synchronize the activities of threads of control that share data structures in memory. In recent years, the study of synchronization has gained new urgency with the proliferation of multicore processors, on which even relatively simple user-level programs must frequently run in parallel. This lecture offers a comprehensive survey of shared-memory synchronization, with an emphasis on "systems-level" issues. It includes sufficient coverage of architectural details to understand correctness and performance on modern multicore machines, and sufficient coverage of higher-level issues to understand how synchronization is embedded in modern programming languages. The primary intended audience is "systems programmers"—the authors of operating systems, library packages, language run-time systems, concurrent data structures, and server and utility programs. Much of the discussion should also be of interest to application programmers who want to make good use of the synchronization mechanisms available to them, and to computer architects who want to understand the ramifications of their design decisions on systems-level code. Table of Contents: Introduction / Architectural Background / Essential Theory / Practical Spin Locks / Busy-wait Synchronization with Conditions / Read-mostly Atomicity / Synchronization and Scheduling / Nonblocking Algorithms / Transactional Memory / Author's Biography

  • Sales Rank: #1593187 in Books
  • Published on: 2013-06-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .50" w x 7.50" l, .86 pounds
  • Binding: Paperback
  • 222 pages

Most helpful customer reviews

6 of 6 people found the following review helpful.
wonderful new text on multiprocessor synchronization
By Nir Shavit
This is a wonderful new textbook on multiprocessor synchronization. Programming multicore machines continues to be a challenging undertaking, and as machines grow in the level of available hardware parallelism (number of cores), the role of synchronization in the delivery of performance grows accordingly. This book is intended for the serious practitioner that wants to derive performance from shared code, in particular code in languages like C and C++. In the same clean and elegant style of his popular Programming Language Pragmatics book, Michael Scott explains the core issues that face programmers, and the algorithms that can help solve them. The book uses simple and clean examples in covering basic material in each area of synchronization, and also provides a high level survey of more advanced techniques at the end of each section. This allows for a quick understanding of what technique to use right away, and a way for the interested practitioner to look at more advanced solutions down the road. The book offers clean code that includes indications of where to place memory barriers (to the best of my knowledge it is the first book to do so). It covers spin locks, various data structures, both lock-based and non-blocking, and it explains the basics of transactional memory, the new synchronization paradigm supported by the new Intel Haswell chips and soon to be supported by several of IBMs processor families. I highly recommend it!

-- Nir Shavit, Prof. of Electrical Engineering and Computer Science, MIT, and author of "The Art of Multiprocessor Programming."

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Selasa, 05 Januari 2010

[J882.Ebook] PDF Ebook The Naked-Eye Sky, by James Sowell

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The Naked-Eye Sky, by James Sowell

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The Naked-Eye Sky, by James Sowell

This guide is for the budding astronomy enthusiast who wants to learn about the night sky. You are not ready to buy a telescope or join an astronomy club, and you have some basic questions but don't want to be overwhelmed by math and physics. You are ready to take the first step, but how do you begin? This is the guide for you. Think of me as your next-door neighbor, backyard astronomer, and together we are watching the sun set and the stars come out on a crisp October evening.

The Naked-Eye Sky describes astronomical objects and explains daily, monthly, and yearly phenomena. You will learn why the Earth has seasons and the Moon goes through phases. You will meet some constellations, a few stars, and even a galaxy -- all of which you can see without a telescope or pair of binoculars. In fact, there are no pictures in this book taken with a telescope -- you only need your eyes to see the sights!

  • Sales Rank: #714161 in eBooks
  • Published on: 2011-09-18
  • Released on: 2011-09-18
  • Format: Kindle eBook

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0 of 0 people found the following review helpful.
A Great Introduction
By Bonnie H
When I was a kid, my MIT-engineer uncle sent me as a birthday present a book on astronomy. It was a nice idea, but the book was almost all text, and pretty dry reading for an eight-year-old. I wish he could have sent me The Naked-Eye Sky. This is a wonderful introduction to astronomy and the night sky for the average person or even the student taking a first course in astronomy. The book begins with some basic celestial mechanics, explaining the relative motions of the earth, moon, and sun (touching on topics such as tides, eclipses, and timekeeping), before going on to its largest section, which is about the constellations.

I've never before been able to find anything in the night sky except the Big Dipper and Orion, but this book helps you identify all the major constellations. As a practical guide to the night sky should be, it consists of just a little bit of text supplemented by large illustrations--a pair for each constellation. The first diagram shows just the pattern of stars as we see them, and then a second illustration draws in the outline of the constellation and sometimes names some of the major stars. This is very useful for me since I don't have the imagination to connect the dots correctly myself.

A final section of the book discusses stars, planets, comets and meteors.

All in all, this would be the perfect tool for a scout leader or a parent teaching kids about the night sky. It's also detailed enough, with enough science and mathematics, to be useful to adults who may have never quite understood what they were looking at when they looked up. Reading and using this book as a guide won't make you an astrophysicist, but it will make you a person who better appreciates our corner of the universe.

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Jumat, 01 Januari 2010

[D437.Ebook] PDF Ebook Arduino Workshop: A Hands-On Introduction with 65 Projects, by John Boxall

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Arduino Workshop: A Hands-On Introduction with 65 Projects, by John Boxall

Arduino Workshop: A Hands-On Introduction with 65 Projects, by John Boxall



Arduino Workshop: A Hands-On Introduction with 65 Projects, by John Boxall

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Arduino Workshop: A Hands-On Introduction with 65 Projects, by John Boxall

Learn the Basics, Build the Projects, Create Your Own

The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you.

In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication.

Among the book's 65 projects are useful devices like:

  • A digital thermometer that charts temperature changes on an LCD
  • A GPS logger that records data from your travels, which can be displayed on Google Maps
  • A handy tester that lets you check the voltage of any single-cell battery
  • A keypad-controlled lock that requires a secret code to open

You'll also learn to build Arduino toys and games like:

  • An electronic version of the classic six-sided die
  • A binary quiz game that challenges your number conversion skills
  • A motorized remote control tank with collision detection to keep it from crashing

Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects.

  • Sales Rank: #108409 in Books
  • Brand: Boxall, John
  • Published on: 2013-05-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x 1.00" w x 7.00" l, 1.60 pounds
  • Binding: Paperback
  • 392 pages

About the Author

Australian author John Boxall has been writing Arduino tutorials, projects, and kit and accessory reviews for several years at www.tronixstuff.com. Arduino Workshop is his first book.

Most helpful customer reviews

37 of 38 people found the following review helpful.
What a great Arduino resource!
By Eric Forte
John Boxall's new book, Arduino Workshop: A Hands-On Introduction with 65 Projects (No Starch Press) is a comprehensive book that is well suited to both the neophyte and to the experienced electronic project hobbyist. I've read several books on the Arduino platform and have reviewed a few, but Mr. Boxall's book has raised the bar several notches. I reviewed the paperback version (a whopping 392 pages!) and found it to extremely well written: the prose is clear without being simplistic and each chapter is well laid out. Boxall explains the genesis of the Arduino board and guides the reader through obtaining and installing the Arduino IDE software for the Windows, Linux and Mac OS X operating systems. Each chapter begins with an introduction to explain the goal of the chapter and ends with a "Looking ahead" paragraph that adds further insight and prepares the reader for the next chapter.

The book's 65 projects range from lighting LEDs, a kind of Arduino "Hello world" (though a "Hello world" project occurs in the chapter discussing driving LCDs), to projects incorporating cell phone technologies like SMS text messages, projects about GPS and even several dealing with the construction of a tank-like robot, my personal favorite. Many of the projects start with a simple version then build progressively more sophisticated versions by adding more components or features with the goal of teaching perhaps a specific technology, or as an exercise to encourage the reader to consider the Arduino's flexibility. For example, the tank robot project starts by using micro-switches to assist with "collision avoidance." Then the reader is guided through modifying the robot to use infrared components to avoid objects, and then to using ultrasonic distance calculation components! Each project contains the program source code to be entered into the Arduino IDE (programs are called "sketches" in Arduino parlance), and a complete parts list with suggested suppliers and their web addresses.

The book also contains a section on comparing the various Arduino boards available in the Arduino ecosystem. Since the Arduino design has been "open sourced" by its creators, Boxall explains some of the differences between "real" Arduino boards to Arduino equivalents produced by other manufacturers, including one design kit where you can build your own Arduino from scratch.

As other reviewers have pointed out, one bonus feature makes this book even more valuable, though. The way in which Boxall explains each project gives the reader a basic course in electronics: he explains how each electronic component functions, how electricity works in the context of these projects and even points the reader to resources for learning how to solder, though one could probably do most of the projects using only solderless "breadboards."

John Boxall and No Starch Press have given us a really great book. Like many smaller (and still excellent) books on the Arduino, Boxall's book has plenty of URLs to point the user to places on the web where they can find more information. What's nice about this book is that it is so well documented and thorough that one could easily envision hunkering down somewhere with this it, some components and a soldering iron and working through chapter upon chapter, without ever even needing to open a web browser. I could imagine this being a great vacation book to take a long with said components and soldering iron, to somewhere with electricity, but without cell coverage or internet access (I know a few such places that still exist in New England), whiling away the hours creating projects, learning about the Arduino and having a lot fun.

41 of 44 people found the following review helpful.
Should be on every Arduino-ists bookshelf!
By renaissance geek
I'll get my gripe out of the way first then I can go on to be positive. I really think Arduino Workshop is under selling itself. It's not just a workshop manual but a tutorial on electronics, programming and Arduino, and a very good one at that. With that out of the way I think you can guess I really rate this book. Being of the somewhat nerdy persuasion I have of course heard of Arduino but given that I tend to play more in the in software arena I only really knew it as a name and general concept rather than as a tool. This book tells you pretty much everything you could want to know about how to pick up and use Arduino. It's written largely as a set of exemplar projects backed up with the appropriate background information about the required components and programs. I very much doubt anyone will go through the book and build all the projects, but then again I don't really think that's what's expected. It's much more likely that most people will thoroughly read the first six chapters which have the basics of the Arduino, circuits and the Arduino programming language (which, for previous programmers out there, looks a lot like C/C++) and then treat the rest of the book as a bit of a pick and mix. There are chapters on touch screens, liquid crystal display, GPS, internet communication and many others so you can select the elements that your project requires, learn how to use them and put them together. And you even have the joy of knowing that when you reach the end of the book you can go onto the author's web site and pick up there where Arduino Workshop left off. Over all this is an excellent resource and one that should be on the shopping list of everyone interested in creating their own Arduino toys and tools.

32 of 37 people found the following review helpful.
Arduino From Ground Zero to Advanced Physical Computing
By Ira Laefsky
The popularity of the inexpensive, powerful and easy to use Open Source physical computing platform called "Arduino" has yielded a plethora of good introductory books. So why is this the one to own if you own no other? Firstly, the author has been preparing excellent free online tutorials on his website "TRONIXSTUFF" for several years and has over 50 excellent web-based lessons in Arduino applications and interfacing. He, John Boxall is a master of teaching beginners to make things happen with this compact $30.00 computer. He has indeed mastered hands-on pedagogy for Makers and this book offers an excellent resource beyond the website. Secondly, beginning with simple tutorials and projects that can be successfully completed by any beginning Maker, John leads the reader to advanced skills including I2C and SPI serial interfaces, attaching a real-time clock module, interfacing GPS components and integrating these Arduino GPS results with Google Maps, and charting the values of a temperature sensor on a LCD display. Mr. Boxall has introduced a simplified schematic representation of Arduino interfaces that can be understood by anyone.

This is truly a book for a beginner to physical computing and advanced Arduino users seeking additional interfacing and programming skills.

--Ira Laefsky, MS Engineering/MBA Information Technology Consultant, Human Computer Interaction Researcher and Maker at Philly's Hive 76 Hackerspace
formerly on the Senior Consulting Staff of Arthur D. Little, Inc. and Digital Equipment Corporation

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